{"success":true,"players_online":0,"items":[{"id":"1556395919614812202","content":"# The Order - Update (4 October 2026)\n\n**Fixes**\n- World flickering bright/dark while turning the camera: fixed. It happened when Brightness was not 100% and Tone map was on - the brightness layer reused the drawing settings of the last glowing effect on screen and switched itself off for moments. It now sets its own settings every frame.\n- Launcher: \"Shadow strength\" worked the wrong way round (100% = no shadows). Renamed to \"Shadow darkness\" and now matches the in-game Darkness slider (100% = darkest).\n- Flying: the target marker was drawn 2-4 times on top of itself. Now once.\n- Small hitch every 2 seconds in busy areas: removed.\n- Graphics presets High/Ultra showed \"Custom\" after every restart. Fixed.\n- A broken value in neuz.ini could crash the options window. Fixed.\n- Effects (spells, glows) are now layered in a stable order.\n\n**Performance**\n- Darkness 0%: shadows are no longer calculated when they can't be seen (saves up to 1-3 ms).\n- FXAA without other effects: one unneeded full-screen pass removed.\n- Shadows Off: the ground is drawn cheaper.\n- Old-style shadows can no longer silently switch off tree/rock batching (cost about 4.7 ms in towns).\n- Screen is no longer cleared twice per frame.\n- Text, names and chat are drawn with less overhead.\n- Low preset now turns shadows Off.","image":null,"timestamp":"2026-10-04T20:01:43.674000+00:00","link":"https://discord.com/channels/1485651300518596750/1486411644367278080/1556395919614812202"},{"id":"1556358988206055576","content":"# The Order - Update (4 October 2026)\n\n**Client - Performance**\n- Shadows now have ONE setting: Options > Graphics > Shadows (Off / Objects / Full).\n- The old \"Shadow Detail\" row in the Display tab has been removed.\n- The launcher settings were cleaned up the same way: one \"Shadows\" option on the Display page.\n- The \"Low\" graphics preset now turns shadows Off.\n\n**Why?**\nThere were two shadow settings that could contradict each other. With Graphics > Shadows set to \"Off\" but the old Shadow Detail on High or Middle, the game silently switched back to the old shadow system. That also disabled a newer optimisation that draws identical trees, rocks and buildings together in one go, so every single object was drawn one by one. The old launcher defaults put many of you in exactly that slow mode without you knowing.\n\n**How much does it help?**\nMeasured in Saint Morning (lots of trees and monsters):\n- Before: about 87 FPS\n- After: 120 FPS (the FPS limit), even with Shadows on Full and View distance Far\n- Shadows \"Full\" now costs barely more than \"Off\"","image":null,"timestamp":"2026-10-04T17:34:58.540000+00:00","link":"https://discord.com/channels/1485651300518596750/1486411644367278080/1556358988206055576"},{"id":"1555946163285397596","content":"**Saturday 03-10-2026**\n\n- New models added (houses, fences, plaza, statue, dungeon entrance) \n- Fixed pet revival scroll\n- Fixed drop rate scroll \n- Fixed some mount textures\n- Improved seating position of mounts (camel not yet good)\n- New mount animation to when going to ride it","image":null,"timestamp":"2026-10-03T14:14:33.409000+00:00","link":"https://discord.com/channels/1485651300518596750/1486411644367278080/1555946163285397596"},{"id":"1555596731146829987","content":"## ⚔️ Balance Update: Levels 1–30\nCombat rebuilt from scratch. Balanced up to **level 30** (Mage skills up to 40).\n\n**📊 Stats**\n• Each class has its own main stat and scaling: Merc STR · Acro DEX (bow) / STR (yo-yo) · Assist STR (knuckle) / INT (stick) · Mage INT\n• HP/defense per class: Merc & Assist tanky, Acro & Mage squishy\n• Strength order: Mage > Merc > Assist ≈ Acro. No one-shots.\n\n**🛡️ Merc:** Blazing Sword, Smite Axe, Pan Barrier removed. Sword Mastery = dmg + hit, Axe Mastery = dmg + def, Protection = def + block. Attack skills retuned.\n**🏹 Acro:** Bow/Yo-Yo Mastery +5% crit. Fast Walker 60s. Rapid Shot ≈ auto-attack. Snatch uses STR.\n**✨ Assist:** Moon Beam retuned (1s CD). Stonehand knuckle only, 60 min. Heal/Circle Healing rebalanced. Heal/buff on monster/NPC → hits yourself.\n**🔮 Mage:** Kept Mental Strike, Blinkpool + 5 element skills (now lv 40). Removed Stone Spike, Static Ball, Flame Ball, Ice Missile, Swordwind, Rock Crash, Lightning Ram, Flame Geyser, Waterball, Strongwind. Element spells = Mental Strike dmg, +30% vs weak / −30% vs resistant (Fire > Wind > Earth > Electricity > Water > Fire).\n**🗡️ Vagrant:** Clean Hit, Flurry, Over Cut retuned.\n\n**🗺️ Monsters:** Flaris fully rebalanced (lv 1–28): Aibatt → Bang, every family stronger than the last, giants +2 lv. Lower HP, higher defense. Saint Morning is next.\n\n**🧥 Gear:** All weapons up to lv 30 rebalanced (incl. green XX15/XX30). Full set only:\n• Lv 5 Vagrant: +10% move speed, +15% EXP\n• Lv 15 class sets: +15% move speed, +10 main stat\n• Lv 30 class sets: +25% move speed, +20 main stat\n\n**🎁 Buffpang:** no more Ringmaster buffs, Dark Illusion or Stonehand. Heap Up +20 STA.\n**🧪 Test Shop (Ordie):** all lv 5/15/30 weapons + sets, Moonstones & Sunstones for 1 penya.\n\n*Report anything that feels too strong or weak!*","image":null,"timestamp":"2026-10-02T15:06:02.295000+00:00","link":"https://discord.com/channels/1485651300518596750/1486411644367278080/1555596731146829987"}]}