Fixes
- World flickering bright/dark while turning the camera: fixed. It happened when Brightness was not 100% and Tone map was on - the brightness layer reused the drawing settings of the last glowing effect on screen and switched itself off for moments. It now sets its own settings every frame.
- Launcher: "Shadow strength" worked the wrong way round (100% = no shadows). Renamed to "Shadow darkness" and now matches the in-game Darkness slider (100% = darkest).
- Flying: the target marker was drawn 2-4 times on top of itself. Now once.
- Small hitch every 2 seconds in busy areas: removed.
- Graphics presets High/Ultra showed "Custom" after every restart. Fixed.
- A broken value in neuz.ini could crash the options window. Fixed.
- Effects (spells, glows) are now layered in a stable order.
Performance
- Darkness 0%: shadows are no longer calculated when they can't be seen (saves up to 1-3 ms).
- FXAA without other effects: one unneeded full-screen pass removed.
- Shadows Off: the ground is drawn cheaper.
- Old-style shadows can no longer silently switch off tree/rock batching (cost about 4.7 ms in towns).
- Screen is no longer cleared twice per frame.
- Text, names and chat are drawn with less overhead.
- Low preset now turns shadows Off.
Fixes
- World flickering bright/dark while turning the camera: fixed. It happened when Brightness was not 100% and Tone map was on - the brightness layer reused the drawing settings of the last glowing effect on screen and switched itself off for moments. It now sets its own settings every frame.
- Launcher: "Shadow strength" worked the wrong way round (100% = no shadows). Renamed to "Shadow darkness" and now matches the in-game Darkness slider (100% = darkest).
- Flying: the target marker was drawn 2-4 times on top of itself. Now once.
- Small hitch every 2 seconds in busy areas: removed.
- Graphics presets High/Ultra showed "Custom" after every restart. Fixed.
- A broken value in neuz.ini could crash the options window. Fixed.
- Effects (spells, glows) are now layered in a stable order.
Performance
- Darkness 0%: shadows are no longer calculated when they can't be seen (saves up to 1-3 ms).
- FXAA without other effects: one unneeded full-screen pass removed.
- Shadows Off: the ground is drawn cheaper.
- Old-style shadows can no longer silently switch off tree/rock batching (cost about 4.7 ms in towns).
- Screen is no longer cleared twice per frame.
- Text, names and chat are drawn with less overhead.
- Low preset now turns shadows Off.